What Are UI Affordances?
Affordances are visual and interactive cues that suggest what an element does. For example, a button typically has a raised effect, indicating it can be pressed. Scrollbars imply dragging, and underlined text hints at a hyperlink. These visual signals create an expectation, reducing cognitive load and improving usability.
🔹 Physical Affordance – Visual cues that suggest how something can be physically interacted with, like buttons, sliders, and toggles.
🔹 Perceived Affordance – When design elements suggest functionality even if the user hasn't interacted
with them yet, like a link that looks clickable or a card that appears tappable.
🔹 Cognitive Affordance – Cues that help users understand how to interact based on their prior knowledge or experience, like familiar icons (trash can for delete) or tooltips.
🔹 Hidden Affordance – Interactions that are functional but not immediately obvious, requiring exploration or additional user input, such as swipe gestures or expandable menus.
🔹 False Affordance – When an element looks interactive but isn’t, like a text link
styled like a button or a non-clickable card.